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- on enterFrame
- global gBeenThere, gVoiceFlag
- if gBeenThere = 0 then
- if gVoiceFlag = 0 then
- puppetSound("SubMain.aif")
- set gVoiceFlag to 1
- end if
- set gBeenThere to 1
- end if
- end
-
- on exitFrame
- timeOutCheck()
- Rollovers()
- go(the frame)
- end
-
- on Rollovers
- global gTT1, gTT2, gTT3
- if the mouseDown then
- exit
- end if
- if rollOver(8) then
- set the castNum of sprite 4 to the number of member "TThings1_Roll"
- updateStage()
- repeat while rollOver(8)
- if the mouseDown then
- exit
- end if
- end repeat
- set the castNum of sprite 4 to gTT1
- updateStage()
- end if
- if rollOver(9) then
- set the castNum of sprite 5 to the number of member "TThings2_Roll"
- updateStage()
- repeat while rollOver(9)
- if the mouseDown then
- exit
- end if
- end repeat
- set the castNum of sprite 5 to gTT2
- updateStage()
- end if
- if rollOver(10) then
- set the castNum of sprite 6 to the number of member "TThings3_Roll"
- updateStage()
- repeat while rollOver(10)
- if the mouseDown then
- exit
- end if
- end repeat
- set the castNum of sprite 6 to gTT3
- updateStage()
- end if
- updateStage()
- end
-